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NPC Generator

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Advanced [show]


Zepar Shame, Male Tiefling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. He wears a small hat to cover his moderate length dark red hair. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Zepar was born in the north. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted druidic powers by his dying sister.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Gifted, Persistence. Flaws: Fearful. Bonds: Rich, Family. Occupation: Laborer

Voice: Old thin voice

Attributes [hide]

Zepar Shame, Male Tiefling Rogue 8
Medium (5'5") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Donaar Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His Stetson hat is riddled with cuts and holes. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a very good compulsive liar and kleptomaniac.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is a bit of a kleptomaniac; and a deep hatred of gnolls

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Donaar Ebynichtomonis, Male Dragonborn Fighter 9
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 92 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)12 (+1) 12 (+1)16 (+3)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common, Auran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 110 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Golden circlet with four aquamarines (1000 gp). A delicate silver chain set with a tourmaline (70 gp).


Social Check DCs


River In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears brown leather gloves, a brown jacket, and tight pants. His fur, while still mostly lavender, has prominent grey streaks. His blue unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: River was raised in a hard working conservative environment. He worked as a nervous Armorer and found it very stressful. During his travels, River and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, River discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. River fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is his passion

Flaws: Disease. Bonds: Attractive, Adventurer, Enemies, Job. Occupation: Armorer

Voice: Jittery and nervous

Attributes [hide]

River In the Storm, Male Tabaxi Warlock 8
Medium (5'11") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 70 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)11 (+0) 12 (+1)17 (+3)
Skills Deception +6, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 6000 sp.


Social Check DCs


Nuraval Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of the sun god on his torso. He has a slight overbite and is overall scrawny. He has a long white beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aggressive, abrasive, and angry, Nuraval embodies much of what other species detest in the Dwarves. He is afraid of women and trembles around them

History: He was born into a rich family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC.

Flaws: Insomniac, Antagonistic, Shy. Bonds: Rich, Nature. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Nuraval Goldfinder, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 9000 cp. 1 Masterwork Heavy steel shield.


Social Check DCs

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