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Advanced [show]


Eberk Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of falchions, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His silver hair has been sun bleached extensively. His fierce green eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Eberk's first love is himself. His second love is also himself. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Eberk grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels the way he acts is they only way to get by in the world; and he desires power and/or immortality

Ideals: Fighting, Impeccable, Optimist. Bonds: Attractive, Adventurer. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Eberk Foamtankard, Male Dwarf Barbarian 12
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 125 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 16 (+3)10 (+0)
Skills History +5, Perception +7
Senses Passive Perception 17
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 2000 gp. Banded agate (13 gp). Tiger eye turquoise (13 gp). Blue star sapphire (500 gp). Citrine (20 gp). Malachite (13 gp).


Social Check DCs


Oriax Panic, Male Tiefling [Permalink]

Personal [hide]

Description: 6'10" and muscular, this western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is still thick. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Oriax is combative with any and all who dare try his patience in the slightest.

History: Oriax was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic, Passionate, Justice. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Oriax Panic, Male Tiefling Warrior 4
Medium (6'10") Tiefling, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)18 (+4) 12 (+1)18 (+4)
Skills Intimidation +6, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Halfling, Druidic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Black pearl (300 gp). Jasper (80 gp). 1 Minor magic item.


Social Check DCs


Flask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears brown leather gloves, a brown jacket, and tight pants. He has styled his lavender fur well, parting it to the right. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Merchant in town.

History: He was born in the west. After coming to the age of reason, Flask took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wishes to resurrect an old love; and to be a mason again

Ideals: Gifted. Flaws: Shy. Bonds: Job, Immigrant, In love. Occupation: Merchant

Voice: Smoker's lung

Attributes [hide]

Flask Grass, Male Tabaxi Warlock 12
Medium (5'0") Tabaxi, Neutral Good (CR 12)
Armor Class 13
Hit Points 81 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)8 (-1) 11 (+0)11 (+0)
Skills Athletics +3, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Aquamarine (1200 gp). Silver pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Greethen Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat, and he perpetually has his greatsword ready. He keeps his rusty crest in a pixie cut. His eyes are red and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to make almost anything out of random pieces of junk.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Greethen has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Optimist, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Interpreter

Voice: Sleepy voice

Attributes [hide]

Greethen Mystan, Male Dragonborn Adept 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 sp. Large well-done wool tapestry (200 gp).


Social Check DCs

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