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NPC Generator

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Advanced [show]


Orsik Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Navigator, Orsik learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: Wants to work out more often; and to be a cartwright again

Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Has a crush, Job. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Orsik Burrowfound, Male Dwarf Bard 12
Medium (4'4") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 63 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 15 (+2)9 (-1)
Skills Acrobatics +6, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333320

Possessions: 1000 gp. Alexandrite (900 gp). Alexandrite (900 gp). Alexandrite (900 gp). Moss agate (12 gp). Black pearl (900 gp). Black pearl (900 gp). Obsidian (12 gp). Jet (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thoradin Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has chestnut hair. His eyes are green and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Adventurer, Family. Occupation: Assassin

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thoradin Eversharp, Male Dwarf Expert 4
Medium (3'11") Dwarf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)12 (+1) 11 (+0)8 (-1)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Dazzazn Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has done his best to style his white crest to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Dazzazn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Dazzazn Fharngnarthnost, Male Dragonborn Warlock 3
Medium (6'6") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 200 gp.


Social Check DCs


William Everly, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely grey suit with green socks and a vest with buckled shoes. With a patchy black beard and wild black hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a minor phobia of water and hates getting wet.

History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Criminal record, Family. Occupation: Glassblower

Voice: Hollow voice

Attributes [hide]

William Everly, Male Human Commoner 2
Medium (5'0") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)12 (+1) 16 (+3)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 390 gp. 1 Healer’s kit.


Social Check DCs

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