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NPC Generator

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Advanced [show]


Alexandre Darby, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses in collared shirts and wears a proper scarf over his head. He is tall, broad shouldered and powerfully built. He wears his black hair up. His amber eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Fortune-teller. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Alexandre was born in the west. At a young age he loved to build and create. A gifted student he started as a Sculptor, but he got bored and became a Fortune-teller. He has since lost track of the people in his past.

Motivation: Obtaining odd cultural Human artifacts is his passion; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Bonds: Job, Rich, Family, Adventurer. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Alexandre Darby, Male Human Barbarian 11
Medium (5'4") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 89 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)11 (+0) 9 (-1)13 (+1)
Skills Deception +5, Religion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 3100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Marleigh, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. His eyes, though not visible through his cowl, are brown.

Personality: He is happy with his job as a Architect. He turns his eye from what people do, preferring to live and let live. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born the only child of a wealthy merchant. He has had some formal music training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and he is terrified, and will act out of fear

Ideals: Entrepeneur, Artistic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Job. Occupation: Architect

Voice: Raspy

Attributes [hide]

Diggory Marleigh, Male Human Adept 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp.


Social Check DCs


Thradal Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many green ritualistic tattoos. He prefers to wear flannel. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he has money and likes to spend it

Flaws: Insane, Disease, Insomniac. Bonds: Job, Rich. Occupation: Doctor

Voice: High pitched, excited

Attributes [hide]

Thradal Balderk, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)15 (+2) 14 (+2)11 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Bilbron Nackle, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. He keeps his black hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Bilbron was born on a far southern forest where he grew up under the tutelage of his father, an expert Painter. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Hedonist. Bonds: Immigrant, Religious, Enemies. Occupation: Painter

Voice: Draws out vowels

Attributes [hide]

Bilbron Nackle, Male Gnome Adept 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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