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NPC Generator

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Advanced [show]


Naill Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. He keeps his blonde hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Nature, Criminal record. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Naill Arnuanna, Male Elf Aristocrat 8
Medium (5'2") Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)19 (+4) 12 (+1)13 (+1)
Skills Investigation +7, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Ignan, Dwarven, Gnoll, Goblin
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1500 gp. Pink pearl (40 gp). White pearl (40 gp). Chrysoberyl (40 gp). Red garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nákra Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears grey painted combat armor at almost all times. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 7 years old his parents immigrated from the west. Nákra abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Flaws: Depressed. Bonds: Criminal record, Adventurer, Immigrant. Occupation: Fisher

Voice: Rolls R's

Attributes [hide]

Nákra Tindall, Male Half-Orc Monk 1
Medium (5'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)10 (+0) 17 (+3)11 (+0)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 70 gp.


Social Check DCs


Eberdeb Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears silk and lounges about seductively. His golden hair is cut short. His eyes are likewise brown. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Armorer job and began his own company from there.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Job, Rich. Occupation: Armorer

Voice: Tuts and clicks tongue

Attributes [hide]

Eberdeb Garrick, Male Gnome Fighter 7
Small (3'7") Gnome, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 73 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 18 (+4)12 (+1) 10 (+0)14 (+2)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Aura Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. His lavender fur is braided into rings. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Aura took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his brother recently and the two have been together since.

Motivation: Retire the richest man in the north; and regain custody of his daughter

Ideals: Logical, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Family. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Aura Of Clay, Male Tabaxi Barbarian 6
Medium (5'3") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 70 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 15 (+2)16 (+3)
Skills Persuasion +6, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 30000 cp. Alexandrite (200 gp).


Social Check DCs

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