Three Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, white shirt, and yellow tie. He carries with him a set of lances, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He keeps his long white fur kept up in a rat tail. His amber eyes have a joyful gleam in them most of the time.
Personality: He has always had a great fascination with Tabaxi culture. He never wears the same outfit twice, unless he absolutely has to.
History: Three was born in the east. At a young age he loved to build and create. His father was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and tabaxi compassion
Ideals: Fighting, Artistic, Persistence, Impeccable. Flaws: Racist. Occupation: Hunter
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 14000 sp. 1 Minor magic item.
Elaim Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a clover on it. His tied-back hair is white. He has several tiny jet earrings on each ear.
Personality: He dislikes all the random violence that takes place in the west. He has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Elaim studied abroad. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He now mingles about in high society.
Motivation: He is wracked by social anxiety.
Ideals: Pacifist, Gifted. Flaws: Fearful. Bonds: Rich. Occupation: Sage
Voice: Slow speaker
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 8)
Armor Class 13
Hit Points 46 (8d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dadalan Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket. He has moderate length copper crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.
History: Dadalan lived on a farm with his father, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. By chance he met his sister recently and the two have been together since.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Gifted. Flaws: Mundane. Bonds: Family, In love, Job. Occupation: Actor
Voice: Strong lisp
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 17 (+3) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Giant, Ignan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Amethyst (140 gp). Banded agate (4 gp). Eye agate (4 gp). Deep blue spinel (700 gp). 1 Minor magic item.
Bucklal Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is also unnaturally pale. His head has been shaved. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Justice, Logical. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 26 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Giant, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: Red spinel (140 gp). Amethyst (140 gp). Citrine (70 gp). Black pearl (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!

