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NPC Generator

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Advanced [show]


Arannis Berevan, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a worn and beaten armor. Beneath his clothing is a huge mess of scar tissue. His chestnut hair, when down, is lengthy. His eyes, though not visible through his cowl, are blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to fit into much smaller and tighter spaces than normal.

History: The child of eastern immigrants he idolized his father. Through the years after Arannis was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Arannis's father didn't care for him much, and the feeling was mutual. He has worked as a Slave Trader like his father before him.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Slave, Job, Immigrant. Occupation: Slave Trader

Voice: Complex vocabulary, royal

Attributes [hide]

Arannis Berevan, Male Elf Rogue 9
Medium (5'5") Elf, Neutral Evil (CR 9)
Armor Class 14
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 900 gp. Chalcedony (70 gp). Azurite (7 gp). Blue sapphire (1400 gp). Tourmaline (100 gp). White opal (1400 gp). Malachite (7 gp).


Social Check DCs


Rivaan Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He keeps his long scarlet crest kept up in a rat tail. His eyes, though not visible through his cowl, are gold.

Personality: Always inclined to offer people food he seems plenty friendly. He is a font of random trivia from the lore and stories he has discovered

History: He was born in a small forest village. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He used his abilities to travel the world and help people.

Motivation: Dragonborn compassion; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Rivaan Argenthrixus, Male Dragonborn Aristocrat 3
Medium (6'4") Dragonborn, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnoll, Auran, Halfling
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 800 sp. 1 Half-Plate.


Social Check DCs


Gunter Shelley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is greasy and uncared for. His blue eyes peer out from beneath his broad white hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. He was an apprentice working in his father's forge. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Gunter Shelley, Male Human Sorcerer 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Nature +3, Stealth +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 gp. 1 Masterwork studded leather.


Social Check DCs


Two Llamas Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His brown fur is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Two Llamas was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and regain custody of his daughter

Ideals: Athletic, Passionate. Flaws: Insomniac, Secretive. Bonds: Family. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Two Llamas Blossom, Male Tabaxi Expert 10
Medium (6'10") Tabaxi, Lawful Neutral (CR 10)
Armor Class 15
Hit Points 66 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 16 (+3)16 (+3) 14 (+2)12 (+1)
Skills Athletics +7, Performance +5
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Halfling
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5

Possessions: 1500 gp. Carved bone or ivory statuette (30 gp). Gold and topaz bottle stopper cork (700 gp). Gold music box (2000 gp).


Social Check DCs

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