Don Sutton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them
History: Born to a Priest, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Flaws: Insane, Shy. Bonds: Poor. Occupation: Detective
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Two Llamas In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright black suits and hats. He wears a colorful flower in his brown fur. He has hazel eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He receives visions of the future at random moments
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He seems to be bored by most things; and he is content
Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Attractive, Religious, Nature. Occupation: Scribe
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 7)
Armor Class 10
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 900 gp. Gold dragon comb with red garnet eye (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrow Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This southern man wears a brown broad hat and brown clothes. His clothes are grease stained in places. He wears a broad hat to hide his balding. He has gleaming, smiling amber eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised in a forest tribe. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now owns his own business.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Antagonistic. Bonds: Poor, Immigrant, Criminal record, Nature, Job. Occupation: Servant
Voice: Booming voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Veit Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'5", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his silver hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Veit was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Veit's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Veit and his spouse have recently divorced.
Motivation: Many giants want him driven away; and a deep hatred of giants
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive, Enemies. Occupation: Soapmaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
