Soveliss Iathrana, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, black cloak. His tied-back hair is silver. His violet eyes dart from person to person to random spaces in the air.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a very good compulsive liar and kleptomaniac.
History: Gifted from a young age, Soveliss studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Detective like his father before him.
Motivation: He is greedy; and he is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Criminal record, Rich. Occupation: Detective
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 13 (+1) | 9 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3 Antitoxin.
Silent Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a white and green handkerchief worn on his right side. He carries a battered ceremonial dagger and tarnished kukri as well. His cinnamon fur is kept up in a ponytail inside a wide-brimmed hat. His face is scarred and worn.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his brother; and to reunite with his absent mother
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Sensitive. Bonds: Rich, Family. Occupation: Junk Dealer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Evil (CR 15)
Armor Class 12
Hit Points 104 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Gnoll
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4
Possessions: Hematite (16 gp). Deep blue spinel (400 gp). Rose (20 gp). Alexandrite (400 gp). Red-brown spinel (120 gp). Citrine (20 gp). Rock crystal (20 gp).
Travok Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of hand crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his white hair down. This gray eyed southerner is not easily forgotten.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in the south to a Fisher, Travok learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Travok fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Fisher
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 120000 cp. Red spinel (120 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item.
Darrow Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'3". He is wearing a long, yellow cloak, and his gloved hand is found clutching a bastard sword. His head has been shaved. His eyes are gray and he is always smoking a pipe.
Personality: He is extraordinarily eccentric. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and find a way to reverse the transformation of his brother
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Insane. Bonds: Nature, Family. Occupation: Glassblower
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 25 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. Gold and topaz bottle stopper cork (1600 gp). 1 Half-Plate. 1 Chain shirt. 1 Masterwork Heavy steel shield.
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Their contribution stands as a beacon of hope for all adventurers!
