Merihim Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His purple hair is braided into rings. His eyes are likewise gold.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to make almost anything out of random pieces of junk.
History: He got into the Jeweler business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Jeweler and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To find somewhere to settle down; and further expansion of business
Ideals: Athletic, Gifted. Flaws: PTSD, Mundane. Bonds: Job. Occupation: Jeweler
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 45 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 120 pp. Rich purple corundum (600 gp). Black pearl (800 gp). Moonstone (20 gp). Malachite (10 gp). Peridot (20 gp). Obsidian (10 gp).
Tharivol Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear. He is bristling with hidden weapons, mostly sais and morningstars. His golden hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with finding treasure.
History: He was born to loving parents in a slum to the south. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and to pay off his debts
Ideals: Joker. Bonds: Criminal record, Adventurer, Poor, Debt. Occupation: Scribe
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Ignan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 800 gp.
Naal Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail, and a wedding ring on his right hand. With a patchy brown beard and wild brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. As long as the job gets done he does not care how it got done.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He then took over the family business and is one of the better Mayor for hire.
Motivation: To end his boredom; and expand his business
Ideals: Professionalism. Flaws: Insomniac, Mundane. Bonds: In love, Job. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 20000 cp. Blue quartz (12 gp). Obsidian (12 gp). White pearl (110 gp).
Trym Reid, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is heavily combed to the left. His blue eyes dart from person to person.
Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He is afraid of women and trembles around them
History: Born in the north to a Seamstress, Trym learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's since become an addict/alcoholic.
Motivation: He is unsatisfied with his job; and regain custody of his daughter
Flaws: Depressed, Shy, Addict. Bonds: Job, Family. Occupation: Seamstress
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 60 gp.
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