Hobart Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears white leather gloves, a white jacket, and tight pants. His whole body is exceptionally muscular. He sports a long black beard, and similarly colored long hair. His eyes are gray and catlike.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.
History: Hobart lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He now travels the world, in search of power and loot.
Motivation: An old rival family wants him found.
Ideals: Joker. Bonds: Immigrant, Adventurer, Family, Job. Occupation: Server
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 5)
Armor Class 15
Hit Points 55 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 18 (+4) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 30000 cp. Deep blue spinel (1100 gp). Tourmaline (130 gp). Moonstone (70 gp). 1 Minor magic item.
Vanuath Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is typically in his Bricklayer uniform. His black hair is braided into rings. He has a tattooed face.
Personality: He can speak with the recently deceased. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: From birth he was tutored by a cruel and relentless mentor. He moved out east to avoid the crime he committed. He has set out to sabotage the competition.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Bonds: Job, Criminal record, Mentor. Occupation: Bricklayer
Voice: Irish accent
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 300 gp. Deep blue spinel (1200 gp). Violet garnet (1200 gp). Deep green spinel (50 gp).
Quarion Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). His white hair is slicked back into a classic pompadour. He has gleaming, smiling brown eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his mother.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Enemies. Occupation: Sailor
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 8)
Armor Class 14
Hit Points 41 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Sylvan, Goblin
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1400 gp.
Senteq Offund, Male Gnome [Permalink]
Personal [hide]
Description: This northern man tends to wear a tan poncho over his likewise colored trousers and shirt. His clothes are grease stained in places. His head has been shaved. His eyes, though not visible through his cowl, are violet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them
History: Born to a Sculptor, his father struggled to pay the bills. Senteq was born on a far northern desert where he grew up under the tutelage of his father, an expert Miller. He left for the north, certain he would find work there.
Motivation: A rival would like him out of the picture; and many brigands want him driven away
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Miller
Voice: Aggressive tone
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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