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NPC Generator

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Advanced [show]


Windy Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. His white fur is heavily combed to the right. He wears large thick round spectacles.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the east was not economically sound they moved to his current location. He then took over the family business and is one of the better Junk Dealer for hire.

Motivation: He is unsatisfied with his job; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Emotional. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Junk Dealer

Voice: Soothing and warm

Attributes [hide]

Windy Of Clay, Male Tabaxi Paladin 2
Medium (5'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 310 gp. 1 Crowbar.


Social Check DCs


Nuraval Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his red robe and has his greataxe always slung over his shoulder. His hair, while still mostly red, has prominent grey streaks. His hazel eyes are passionate and lively.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Energy wise he seems alert and responsive.

History: Nuraval was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Unemployed hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He seems to be bored by most things; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Professionalism. Flaws: Mundane. Bonds: Family, Poor. Occupation: Unemployed

Voice: Speaks like tongue is numb

Attributes [hide]

Nuraval Fallack, Male Dwarf Commoner 6
Medium (4'4") Dwarf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)13 (+1) 14 (+2)10 (+0)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. Jasper (30 gp). Carnelian (30 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his brown robe. He has a slight overbite and is overall scrawny. He has moderate length white hair. His eyes are violet and he is always smoking a pipe.

Personality: Kilvar wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is a very good compulsive liar and kleptomaniac.

History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A rival would like him out of the picture; and he is wracked by social anxiety

Ideals: Disciplined. Flaws: Secretive, Fearful. Bonds: Criminal record, Rich. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Kilvar Rumnaheim, Male Dwarf Rogue 3
Medium (4'4") Dwarf, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)12 (+1) 15 (+2)11 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ozyman Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Herbalist. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair has been sun bleached extensively. His violet eyes are passionate and lively.

Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot resist a sob story and will often dote over anyone who has one.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted arcane powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Philantrophist, Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Ozyman Underfoot, Male Halfling Paladin 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 66 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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