Arnold Garrick, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. He carries a battered shield and tarnished bow as well. He has a small bristly mustache and wavy red hair. His eyes are hazel and catlike.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy, self-centered, vain, and jealous.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: Money/treasure; and doesn't want to be a carter and was forced into it by his family
Ideals: Fighting, Disciplined. Flaws: Selfish, Disease. Bonds: Rich, Family. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 10 pp.
Fonkin Welber, Male Gnome [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He keeps his long golden hair kept up in a rat tail. His blue eyes are passionate and lively.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He struck the Ruler job and began his own company from there.
Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and he seems to be bored by most things
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Nature, Job. Occupation: Ruler
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 126 (12d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +5
Possessions: 13000 sp. Brass mug with jade inlays (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp).
Balimaar Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a fancy white suit. He has a long black beard with little hanging trinkets. He has green eyes and a white hat with a brown feather.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of dire rats once and for all.
History: Gifted from a young age, Balimaar studied abroad. He was an apprentice working in his father's forge. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He feels that his past leaves him morally obligated to help; and many dire rats want him driven away
Ideals: Gifted. Bonds: Attractive, Enemies, Job, Criminal record. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 40 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Ignan, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 140 pp. Carnelian (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Borun Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: This man is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized emerald on his right hand. His black hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.
History: He was born blind and as such lacked many opportunities for work. His martial abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic, Addict, Disease. Bonds: Rich. Occupation: Apothecary
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 15
Hit Points 7 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 90 gp.
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