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NPC Generator

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Advanced [show]


Tod Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy blonde hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: Tod is depressed about a lot of things. He tends to be a nihilist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful necromancer made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Depressed, Antagonistic. Bonds: Attractive, Immigrant, Mentor. Occupation: Ploughman

Voice: Farmer accent

Attributes [hide]

Tod Quickstep, Male Halfling Commoner 5
Small (3'0") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 300 gp. Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a colorful flower in his white hair. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Morkral is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a criminal king-pin and mafia family Morkral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Morkral decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: A rival would like him out of the picture; and his spouse's relatives view him with great suspicion

Flaws: Emotional. Bonds: Rich, Attractive, Family, Criminal record. Occupation: Stylist

Voice: Russian accent

Attributes [hide]

Morkral Trollbleeder, Male Dwarf Barbarian 6
Medium (4'5") Dwarf, True Neutral (CR 6)
Armor Class 11
Hit Points 48 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills Religion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Alberich Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his mace, and carries maces. His feathered hat is riddled with cuts and holes. He wears an eyepatch.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Has a crush. Occupation: Banker

Voice: Indian accent

Attributes [hide]

Alberich Rumnaheim, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)12 (+1) 18 (+4)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Lamlûg Blythe, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a yellow cloak and cross-gartered green stockings. His long black hair is drawn into a two foot long braid. His eyes are amber and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Lamlûg and his spouse have recently divorced.

Motivation: Wants to raise his children well; and he is greedy

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Adventurer, Rich, Family. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Lamlûg Blythe, Male Half-Orc Cleric 1
Medium (5'4") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 80 gp. Eye agate (11 gp).


Social Check DCs

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