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NPC Generator

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Advanced [show]


Darrak Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'1" and wears a green tunic with white highlights, and long blue pants that bunch up around his shoes. His red hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His tongue was cut out and he uses sign language. He is skeptical of what others tell him and is slow to trust.

History: He got into the Bather business at a young age. A gifted student he started as a Animal Trainer, but he got bored and became a Bather. He struck the Bather job and began his own company from there.

Motivation: He is unsatisfied with his job.

Flaws: Disease, Shy. Bonds: Job. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Darrak Broodfist, Male Dwarf Warlock 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 116 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)11 (+0) 11 (+0)10 (+0)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 100 pp. Golden yellow topaz (600 gp). Eye agate (5 gp). Golden yellow topaz (600 gp). Eye agate (5 gp).


Social Check DCs


Aelar Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Dilettante. His red hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Detective, who enjoyed hunting, Aelar was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Ideals: Athletic, Fighting. Flaws: Mundane. Bonds: Job, Nature, Religious. Occupation: Dilettante

Voice: Dark and ominous

Attributes [hide]

Aelar Floshem, Male Half-Elf Rogue 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 18 (+4)15 (+2) 12 (+1)16 (+3)
Skills Intimidation +6, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Halfling, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Aquamarine (1400 gp). Jasper (80 gp).


Social Check DCs


Nicor Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His black hair is still thick. His eyes are red and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Nicor was born in the north. At a young age he loved to build and create. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Poor, Immigrant, Family. Occupation: Sellsword

Voice: Rolls R's

Attributes [hide]

Nicor Wisdom, Male Tiefling Expert 4
Medium (6'3") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 18 (+4)17 (+3)
Skills Athletics +2, Survival +6
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +6

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Alvyn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean violet cloak covering his clean studded leather. His golden hair is slicked back into a classic pompadour. His skin is flawless and his gray eyes scan people very quickly.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He takes great joy in being the best Miller in town.

History: Alvyn was born in the south. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. Recently he has begun working with bootleggers and crooks.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Persistence, Gifted. Bonds: Attractive, Criminal record, Job. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alvyn Gummen, Male Gnome Adept 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)10 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs

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