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NPC Generator

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Ability Scores
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Advanced [show]


Cory Andreantti, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. His red hair is lengthy. His thin eyebrows rest above his beady hazel eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He enjoys reading and quiet.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Logical. Flaws: Ugly, Emotional. Bonds: Military, Adventurer. Occupation: Bowyer

Voice: pre-pubescent

Attributes [hide]

Cory Andreantti, Male Half-Elf Commoner 6
Medium (5'3") Half-Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 17 (+3)16 (+3) 8 (-1)8 (-1)
Skills Animal Handling +2, Arcana +6
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Aquan, Halfling
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Dagger Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern man dresses well, wearing white shirts, loose pants, and blazers most of the time. His fur is cut close to his head. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: While he acts the brute, he is far gentler than he would appear. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Dagger Plume, Male Tabaxi Rogue 6
Medium (5'10") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Qemuel Strength, Male Tiefling [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He is generally shirtless and showing off his tattooed chest. He has done his best to style his red hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born at the edge of vast mountains. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.

Motivation: Sabotage a competitor; and marry his sister to traveling adventurers

Ideals: Optimist, Extrovert. Bonds: Attractive, Nature, Family, Job. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Qemuel Strength, Male Tiefling Monk 8
Medium (5'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)10 (+0) 17 (+3)19 (+4)
Skills Performance +7, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 400 gp. Zircon (80 gp). Alexandrite (800 gp). Peridot (80 gp). Black pearl (800 gp). Chrysoprase (80 gp).


Social Check DCs


Oloric Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His golden hair is cut jaggedly and amateurishly. His eyes are a pleasant green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot resist a sob story and will often dote over anyone who has one.

History: Oloric lived on a farm with his father, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world; and doesn't want to be a merchant and was forced into it by his family

Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Oloric Trueblood, Male Dwarf Ranger 5
Medium (4'0") Dwarf, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +3, Deception +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp.


Social Check DCs

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