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NPC Generator

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Advanced [show]


Andram Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. His red hair is greasy and uncared for. He has several tiny emerald earrings on each ear.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Many dire rats want him driven away; and he wants revenge against dire rats

Flaws: Ugly, Insane. Bonds: Rich, Enemies. Occupation: Beggar

Voice: Speaks with squeezed throat

Attributes [hide]

Andram Temerity, Male Tiefling Bard 2
Medium (5'4") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 250 gp.


Social Check DCs


Jocelyn Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. He has shaved his head bald. He has gleaming, smiling amber eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Jocelyn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jocelyn. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants to meet his childhood hero

Ideals: Artistic, Impeccable. Flaws: Sensitive. Bonds: Criminal record, Adventurer. Occupation: Cook

Voice: Gruff and masculine

Attributes [hide]

Jocelyn Mundy, Male Half-Elf Monk 3
Medium (5'7") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1200 sp. 1 Darkwood Shield.


Social Check DCs


River On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear blue clothing when he does not wear armor. He has white fur. He has a dull look in his blue eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He struck the Bricklayer job and began his own company from there.

Motivation: Expand his business.

Ideals: Disciplined, Artistic. Bonds: Attractive, Job. Occupation: Bricklayer

Voice: Spanish accent

Attributes [hide]

River On the Water, Male Tabaxi Wizard 13
Medium (6'3") Tabaxi, Neutral Evil (CR 13)
Armor Class 15
Hit Points 31 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 11 (+0)11 (+0) 14 (+2)10 (+0)
Skills Performance +4, Religion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 4000 gp. Banded agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azzakh Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His crest is short and blue. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. Further he is a bit of a stoner and is frequently out of it.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to protect his home

Ideals: Justice. Flaws: Addict. Bonds: Immigrant, Attractive, Poor. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Azzakh Daardendrian, Male Dragonborn Warrior 8
Medium (6'2") Dragonborn, Chaotic Good (CR 8)
Armor Class 11
Hit Points 77 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 18 (+4)15 (+2) 19 (+4)12 (+1)
Skills Animal Handling +7, History +5
Senses Passive Perception 14
Languages Common, Druidic, Aquan
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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