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NPC Generator

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Advanced [show]


Ar-Pratu Fawcett, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears bulky tan painted plate armor. He has a long auburn beard with little hanging trinkets. He has gleaming, smiling blue eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ar-Pratu lived on a farm with his mother, near the main road leading to a nearby town. Ar-Pratu was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their daughter. He worked as a Carpenter, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Mundane, Impulsive. Bonds: Family, Religious. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Ar-Pratu Fawcett, Male Half-Orc Commoner 4
Medium (5'5") Half-Orc, Lawful Evil (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)11 (+0) 14 (+2)8 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Tûmhom Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a white coat with tan slacks. His hair is chestnut and curly. He has brown eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Tûmhom was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels kind of lost in life; and he's looking for his big break

Ideals: Artistic. Flaws: Emotional, Depressed. Bonds: Job, Adventurer. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Tûmhom Bentley, Male Half-Orc Bard 5
Medium (5'2") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Arcana +3, Deception +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 40000 cp.


Social Check DCs


Heward Waite, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is bristling with hidden weapons, mostly whips and ceremonial daggers. His hair is long and red with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Heward took refuge in the ruined castle and found the beat up whip and armor he uses now. Being a Baker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Artistic. Flaws: Antagonistic. Bonds: Criminal record, Family, Nature. Occupation: Baker

Voice: Hollow voice

Attributes [hide]

Heward Waite, Male Half-Elf Aristocrat 4
Medium (5'3") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)18 (+4) 13 (+1)12 (+1)
Skills Deception +3, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Abyssal, Gnoll, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 12000 sp.


Social Check DCs


Windy Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His gray fur is matted, messy, and big. He has gleaming, smiling blue eyes.

Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.

History: Born to a pair of adventurers, Windy grew up listening to his father's many stories. He moved out south to avoid the crime he committed. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: Ugly, Disease, Hedonist. Bonds: Adventurer, Criminal record. Occupation: Mayor

Voice: Speaks with lips pursed

Attributes [hide]

Windy Treat, Male Tabaxi Warrior 10
Medium (5'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 62 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +8, Medicine +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +5

Possessions: 230 pp.


Social Check DCs

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