Dûsh Beckwith, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'6" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His right hand appears badly burned and disfigured. His black hair is lengthy. His eyes, though not visible through his cowl, are green.
Personality: A deeply religious man he believes everything happens for a reason. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to loving parents in a slum to the south. Like his father and his sister before him, after school he went straight into learning to become a Sculptor. He has drifted from career to career and currently works as a Sculptor.
Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg
Flaws: Fearful. Bonds: Religious, Poor, Job. Occupation: Sculptor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 8)
Armor Class 14
Hit Points 55 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
Possessions: 300 gp.
Trym Thackeray, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has done his best to style his chestnut hair to look like a famous performer. His eyes, though not visible through his cowl, are green.
Personality: He is overprotective of those who hire his services. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in a small village he learned the ways of the warrior from his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets
Ideals: Justice, Fighting, Entrepeneur. Bonds: Poor, Guardian. Occupation: Mayor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Aquan, Draconic, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 100 gp. 1 Masterwork manacles.
Valafar Brilliance, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'7" southern man, he dresses well, typically a more casual-formal manner. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His red unseeing eyes seem to look past you.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the south, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Valafar took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and to reunite with his absent mother
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Immigrant, Nature. Occupation: Cartwright
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 18)
Armor Class 11
Hit Points 114 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 13000 gp. Jade (100 gp). Red garnet (100 gp). Azurite (16 gp). Rock crystal (20 gp). Violet garnet (1500 gp). Alexandrite (1500 gp). Bloodstone (20 gp). Pink pearl (100 gp). Coral (100 gp). Deep green spinel (100 gp). Tiger eye turquoise (16 gp). Sard (20 gp). Jade (100 gp). Eye agate (16 gp). Deep blue spinel (1500 gp). Azurite (16 gp). Blue quartz (16 gp). Black pearl (1500 gp). Deep blue spinel (1500 gp).
Shadow Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. He has a slight overbite and is overall scrawny. He wears his beige fur down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a very good compulsive liar and kleptomaniac.
History: He got into the Priest business at a young age. He moved out west to avoid the crime he committed. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insane, Antagonistic. Bonds: Criminal record, Job, Nature. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp).
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