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NPC Generator

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Tod Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male is generally shirtless and showing off his tattooed chest. He is tall, broad shouldered and powerfully built. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the north to a Tanner, Tod learned a great deal about his father's area of expertise. His parents enrolled him in a Sorcerer school at a young age so that he could practice his psionic talents. He inherited the family business which he has now maintained for 6 years.

Motivation: Someone believes him a fraud; and regain custody of his daughter

Ideals: Gifted. Bonds: Family, Rich, Job, Enemies. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Tod Copperkettle, Male Halfling Sorcerer 9
Small (3'1") Halfling, Neutral Evil (CR 9)
Armor Class 15
Hit Points 57 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 17 (+3)12 (+1) 8 (-1)17 (+3)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 500 gp. Alexandrite (200 gp). Alexandrite (200 gp). Tourmaline (60 gp). Deep blue spinel (200 gp).


Social Check DCs


Gerald Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He is generally well dressed albeit a few years behind the times. He has styled his brown hair well, parting it to the left. His amber eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he has a crush on the local actor

Flaws: Selfish, Insane. Bonds: Attractive, Nature, Immigrant. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Gerald Tewksbury, Male Human Warlock 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 200 sp. Silver chalice with lapis lazuli gems (30 gp).


Social Check DCs


Pog Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Pog was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Guard for hire.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted, Persistence. Bonds: Rich, Immigrant, Job. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Pog Timbers, Male Gnome Druid 11
Small (3'6") Gnome, True Neutral (CR 11)
Armor Class 13
Hit Points 80 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)10 (+0) 18 (+4)13 (+1)
Skills History +4, Insight +8
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16654432100

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lûgnak Digby, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His golden hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: Aggressive, abrasive, and angry, Lûgnak embodies much of what other species detest in the Half-Orcs. He also has developed a complete distrust of the Dyer profession.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Dyer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He inherited the family business which he has now maintained for 7 years.

Motivation: Wants to raise his children well; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant, Family. Occupation: Dilettante

Voice: Soothing and warm

Attributes [hide]

Lûgnak Digby, Male Half-Orc Aristocrat 2
Medium (5'6") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)10 (+0) 9 (-1)12 (+1)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 40 gp.


Social Check DCs

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