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Advanced [show]


Heskan Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dull violet sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He is portly but not overly obese. He sports a flattop crest cut. His eyes are gold and he is always smoking a pipe.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Dragonborn Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He uses money and sex appeal to get what he needs; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Secretive. Bonds: Rich, Adventurer, Attractive. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Heskan Qyxpahrgh, Male Dragonborn Barbarian 9
Medium (6'8") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 89 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)10 (+0) 14 (+2)17 (+3)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 14000 sp. Tourmaline (140 gp). Golden pearl (140 gp). Alexandrite (800 gp). Black pearl (800 gp). Iolite (20 gp). Carnelian (20 gp). Smoky quartz (20 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silvo Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His hair is long and silver with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His eyes are hazel and catlike.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His job bores him to no end. He has decided to make it more interesting.

History: He comes from a rich eastern family. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and seeks redemption

Ideals: Gifted. Bonds: Nature, Adventurer, Criminal record, Rich. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Silvo Hogcollar, Male Halfling Warrior 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: 50 pp. Hematite (5 gp). Moss agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. His brown fur is heavily combed to the right. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born on a small isolated farm. Emerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Emerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Impulsive. Bonds: Nature, Criminal record, Military. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Emerald Grass, Male Tabaxi Druid 4
Medium (5'10") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)17 (+3) 16 (+3)18 (+4)
Skills History +5, Intimidation +6
Senses Passive Perception 13
Languages Common, Gnome, Elven, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Zepar Hurt, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He keeps his purple hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Zepar grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He struck the Jeweler job and began his own company from there.

Motivation: He is unsatisfied with his job; and seeks redemption

Ideals: Philantrophist. Bonds: Adventurer, Criminal record, Job, Rich. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Zepar Hurt, Male Tiefling Ranger 13
Medium (6'4") Tiefling, True Neutral (CR 13)
Armor Class 13
Hit Points 102 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 16 (+3)18 (+4)
Skills Persuasion +8, Survival +7
Senses Passive Perception 13
Languages Common, Auran, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 900 pp. Gold cup set with emeralds (5000 gp). Solid gold idol (300 gp).


Social Check DCs

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