Bharash Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his blue robe. His crest, while still mostly green, has prominent grey streaks. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He is witty, but his monotone delivery comes off as unnerving He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his sister before him, after school he went straight into learning to become a Cook. He tends to his Cook job now, and dutifully fulfills any obligations he has.
Motivation: He has money and likes to spend it; and balancing his hectic life and new cook responsibilities is difficult
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Cook
Voice: Hissing voice
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Xappan Trust, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tattered old clothes. His white hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Optimist, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Server
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 9 (-1) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Auran, Goblin, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Dalgal Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is lengthy and is close to two feet long. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He will rave to anyone who will listen. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Dalgal was born on a far southern plains where he grew up under the tutelage of his mother, an expert Sage. He left for the south, certain he would find work there.
Motivation: He uses money and sex appeal to get what he needs; and expand his business
Flaws: Insane, Disease. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Sage
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 100 gp.
Dazzazn Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear pastel pants and tee shirts. He has no crest. He is baby faced.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy and tries to find solutions quickly.
History: The child of eastern immigrants he idolized his father. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He left for the east, certain he would find work there.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Lazy. Bonds: Immigrant. Occupation: Doctor
Voice: Whispers
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 19)
Armor Class 11
Hit Points 187 (19d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +10 / 5d8+4, Ranged +7 / 5d8+1, Grapple +8
Possessions: 17000 gp. Eye agate (5 gp). Deep blue spinel (900 gp). Smoky quartz (40 gp). Hematite (5 gp). Red-brown spinel (50 gp). Chrysoprase (40 gp). Star rose quartz (40 gp). Golden yellow topaz (900 gp). Moss agate (5 gp). Brown-green garnet (50 gp). Zircon (40 gp). Banded agate (5 gp). Moonstone (40 gp). Iolite (40 gp). Deep blue spinel (900 gp). Coral (50 gp). Rose (40 gp). Chalcedony (40 gp). Golden yellow topaz (900 gp). Black star sapphire (1200 gp). Fire opal (1200 gp). White pearl (50 gp). Onyx (40 gp). Aquamarine (900 gp). Chrysoberyl (50 gp). Deep blue spinel (900 gp). Malachite (5 gp). Jade (50 gp). Obsidian (5 gp). Black star sapphire (1200 gp). Amber (50 gp). 1 Major magic item.
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Their contribution stands as a beacon of hope for all adventurers!

