Bucklal Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He carries with him a set of shortbows on his belt, each one with a sapphire on the hilt. He is bald on top and has large silver tufts of hair around his ears. This hazel eyed easterner is not easily forgotten.
Personality: A skeptical and narcissistic man, Bucklal's first love is himself. His second love is also himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born on a small isolated farm. Bucklal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure.
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Scribe
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 55 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Auran, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 300 gp. Jet (60 gp).
Fulbar Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his white robe. His skin is fair and his fingers are delicate and long. His red hair is cut jaggedly and amateurishly. His eyes are amber.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses divination through singing.
History: Born in the south to a Shepherd, Fulbar learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent mother; and to unite with his brother
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Nature, Family. Occupation: Shepherd
Voice: Raspy
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 26 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 12 (+1) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 5000 sp.
Art In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears black leather gloves, a black jacket, and tight pants. He wears his white fur down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. His job bores him to no end. He has decided to make it more interesting.
History: Art was born with his mother's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Athletic. Bonds: Attractive, Has a crush, Adventurer, Criminal record. Occupation: Mercenary
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 34 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Sapphire pendant on gold chain (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erky Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a grey coat over a black low-cut shirt, and a deerstalker hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his chestnut hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Erky and his spouse have recently divorced.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Antagonistic, Hedonist. Bonds: Attractive. Occupation: Fisher
Voice: Old Prospector
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 16 (+3) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1000 cp.
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