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NPC Generator

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Advanced [show]


Azzakh Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He sports a flattop crest cut. His eyes are likewise red.

Personality: He is fixated on the number 45. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He plays an instrument quite well.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered poetry. He now spends his time doing works of charity.

Motivation: Expand his business; and balancing his hectic life and new brewer responsibilities is difficult

Ideals: Artistic, Philantrophist. Flaws: Insane. Bonds: Rich, Job. Occupation: Brewer

Voice: Irish accent

Attributes [hide]

Azzakh Ophinshtalajiir, Male Dragonborn Expert 4
Medium (6'1") Dragonborn, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 13 (+1)11 (+0) 13 (+1)17 (+3)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 42000 sp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Tethren Victory, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a slaver, Tethren was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Flaws: Antagonistic, Impulsive. Bonds: Rich, Mentor. Occupation: Tanner

Voice: Cold and demanding tone

Attributes [hide]

Tethren Victory, Male Tiefling Commoner 8
Medium (6'3") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 26 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)16 (+3) 9 (-1)14 (+2)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 9
Languages Common, Goblin, Giant, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +5

Possessions: 600 gp.


Social Check DCs


Norûk Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a robe, a symbol of luck around his neck, and a scimitar on his belt. His auburn hair is cut jaggedly and amateurishly. His gray eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Norûk lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Doesn't want to be a Bookbinder and was forced into it by his family; and a need for knowledge about a nearby landmark

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Bookbinder

Voice: Soothing and warm

Attributes [hide]

Norûk Chatham, Male Half-Orc Cleric 5
Medium (6'9") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)13 (+1) 16 (+3)13 (+1)
Skills Athletics +4, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 300 gp.


Social Check DCs


Tod Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many brown ritualistic tattoos. He prefers to wear flannel. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue. His teeth are white and perfect.

Personality: Abrasive and pushy, he has a hard time making friends. He is a bit of a xeno-phobe, disliking non-Halflings.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Tod took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 5 years later his spouse died after the birth of his son. Heartbroken, Tod never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He's repulsed by the PC; and halfling compassion

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Attractive, In love. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Tod Stoutman, Male Halfling Monk 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)18 (+4) 15 (+2)12 (+1)
Skills Arcana +6, Intimidation +3
Senses Passive Perception 12
Languages Common, Halfling, Terran, Druidic, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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