Dalgal Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and white workpants. His shirt is blue, and he wears a heavy white leather apron most of the time. His hair is cut close to his head. His eyes are amber and he is always smoking a pipe.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Dalgal took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his writing dream.
Motivation: To find somewhere to settle down; and to protect his home
Ideals: Entrepeneur, Artistic, Gifted. Flaws: Mundane. Bonds: Guardian. Occupation: Engraver
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 240 gp. Citrine (20 gp). 1 Chain shirt.
Harvest Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He typically wears yellow cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. His brown fur is slicked back into a classic pompadour. He has yellow eyes and a yellow hat with a violet feather.
Personality: Harvest wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He pushes his goals aggressively. He is also a coward if confronted.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Harvest has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is wracked by social anxiety.
Ideals: Disciplined. Flaws: Fearful, Disease. Bonds: Slave. Occupation: Architect
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp. Gold and topaz bottle stopper cork (1200 gp). Silver comb with moonstones (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). A miniature golden chest with tiny emeralds lining the top (60 gp).
Tethren Heal, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown Stetson hat and brown clothes. He wears a Stetson hat to cover his moderate length black hair. His face is covered beneath a completely black helmet.
Personality: He is business-like. He takes instructions and follows them to the letter. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has dedicated himself to building a better world.
Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality
Ideals: Professionalism, Justice. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Herbalist
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 35 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 |
Possessions: 30000 cp. Obsidian (5 gp). Eye agate (5 gp).
Fargas Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long black hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered south to less war torn lands. He has dedicated himself to building a better village for his children.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Adventurer, Enemies. Occupation: Locksmith
Voice: Draws out vowels
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 5)
Armor Class 15
Hit Points 44 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 60 pp. A small bag of saffron. (60 gp). Black velvet mask with numerous citrines (140 gp).
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