Nuraval Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a blue coat with brown slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is auburn, silky, and of moderate length. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the west to a Carpenter, Nuraval learned a great deal about his mother's area of expertise. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Carpenter
Voice: Thin and wheezing
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Rhogar Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. He wears a broad hat to hide his balding. His face is scarred and worn.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Further he is a bit of a stoner and is frequently out of it.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Miller
Voice: French accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 49 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Ignan
Attacks Melee +8 / 3d4+5, Ranged +5 / 3d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 110000 cp. Zircon (80 gp). Golden yellow topaz (900 gp). Sardonyx (80 gp). Tourmaline (100 gp). Tiger eye turquoise (7 gp). Deep blue spinel (900 gp). Black pearl (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Veit Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" northern man, he wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and beady.
Personality: Veit speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Merchant father left him crippled. He then took over the family business and is one of the better Slave Trader for hire.
Motivation: To be a Merchant again.
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Job, Immigrant. Occupation: Slave Trader
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: Just what you see.
Nelkin Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His chestnut hair is cut short with large spiked bangs in the front. His blue unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To end his boredom; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Artistic. Flaws: Disease, Mundane. Bonds: Mentor. Occupation: Masseuse
Voice: Indian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Abyssal, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 200 gp. Hematite (7 gp). Violet garnet (200 gp). Eye agate (7 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
