Trynnicus Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears rags and sports a simple walking cane. He has dyed his greying green crest a little too much giving a sharp green color. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his sister before him, after school he went straight into learning to become a Farmer. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To prove his worth to the world; and he is unsatisfied with his job
Flaws: Depressed, Impulsive, Mundane. Bonds: Poor, Attractive, Job. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 44 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 2000 gp. Deep blue spinel (1500 gp). 1 Minor magic item.
Sun Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. His fur is red and curly. His skin is flawless and his yellow eyes scan people very quickly.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also hits on women, regardless of circumstances.
History: Born in the east his family was never financially stable. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Tabaxi people.
Flaws: Disease, Racist. Bonds: Attractive, Has a crush, Poor. Occupation: Miller
Voice: Posh accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 15)
Armor Class 13
Hit Points 70 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Undercommon, Orc
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
Possessions: Brown-green garnet (50 gp). Bloodstone (20 gp). Aquamarine (300 gp). Canary diamond (5000 gp). Rose (20 gp). Carnelian (20 gp). Lapis lazuli (4 gp). Golden yellow topaz (300 gp). Rock crystal (20 gp). Violet garnet (300 gp). Coral (50 gp). Azurite (4 gp). Red-brown spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hamil Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and sports empty pouches on his belt. His red hair is long and unkept. His amber eyes are slightly larger than normal.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He enjoys reading and quiet.
History: Born to a Interpreter, his mother struggled to pay the bills. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Logical. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Mortician
Voice: Speaks in third person
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 11)
Armor Class 12
Hit Points 51 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 270 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aelar Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tattered old clothes. His auburn hair is greasy and uncared for. He is baby faced.
Personality: Eccentric and domineering, Aelar will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the west to a Stableman, Aelar learned a great deal about his father's area of expertise. His childhood dream was to be a Knight, but he was a colossal failure. He was granted martial powers by his dying brother.
Motivation: He'd like to take his coworkers down a peg; and he is wracked by social anxiety
Ideals: Extrovert, Gifted. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!
