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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Arannis Horineth, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is styled in orderly dreadlocks. This amber eyed westerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He comes from a rich western family. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their son. He worked as a Spice Merchant, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Justice. Bonds: Rich, Family. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Arannis Horineth, Male Elf Monk 3
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Alex Graeme, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is renowned for his bright brown suits and hats. His blonde hair is unkempt and raggedy. His blue eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.

Motivation: He is content; and to unite with his brother

Ideals: Artistic, Gifted. Flaws: Ugly, Mundane. Bonds: Poor, Family. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Alex Graeme, Male Human Fighter 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp.


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a red coat. He carries with him a set of axes on his belt, each one with a sapphire on the hilt. His fur is greying and his face has many wrinkles. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He acts crazy and hedonistic. He believes the world needs to unite to get rid of illithids once and for all.

History: He comes from a rich northern family. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by illithids. Lone was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Someone believes him a fraud.

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Enemies, Rich. Occupation: Masseuse

Voice: Speaks with back of mouth

Attributes [hide]

Lone In the Wind, Male Tabaxi Expert 3
Medium (6'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Religion +2, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2200 sp.


Social Check DCs


Solomon Graham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a robe, a symbol of the four houses of cards around his neck, and a warhammer on his belt. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shipwright. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid.

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Job, Has a crush. Occupation: Interpreter

Voice: Draws out vowels

Attributes [hide]

Solomon Graham, Male Human Commoner 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 11 (+0)11 (+0)
Skills Arcana +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Silver comb with moonstones (500 gp).


Social Check DCs

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