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NPC Generator

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Advanced [show]


Eldon Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'5" and tends to wear a large yellow jacket. He has a black handlebar mustache and slicked back black hair. His brown eyes lackadaisically let the world flow into them.

Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Eldon is combative with any and all who dare try his patience in the slightest.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Scribe, but he got bored and became a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Justice. Flaws: Hedonist, Mundane, Fearful. Bonds: Job. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

Eldon Wildwander, Male Gnome Aristocrat 4
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)18 (+4) 10 (+0)18 (+4)
Skills Performance +6, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Terran, Halfling, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Therai Art, Male Tiefling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dull tan sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His brown hair is still thick. His black eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Therai was born on a far western mountains where he grew up under the tutelage of his father, an expert Farmer. He has achieved small success as a Farmer.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and wants to open a new tavern

Flaws: Ugly, Racist, Disease. Bonds: Job, Immigrant. Occupation: Farmer

Voice: Low rumbling, strings words together

Attributes [hide]

Therai Art, Male Tiefling Adept 2
Medium (6'8") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)15 (+2) 9 (-1)14 (+2)
Skills Nature +4, Stealth +3
Senses Passive Perception 9
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs


Zunn Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fancy brown suit. His hair is golden and curly. He is very pretty but has cold, dead eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Zunn is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A powerful slaver made him what he is. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Painter and was forced into it by his family; and someone believes him a fraud

Ideals: Disciplined. Bonds: Attractive, Family, Mentor, Poor, Enemies. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Zunn Huxley, Male Half-Orc Ranger 11
Medium (6'0") Half-Orc, Neutral Evil (CR 11)
Armor Class 12
Hit Points 48 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 12 (+1)8 (-1)
Skills History +4, Stealth +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1400 gp. Bloodstone (80 gp). Peridot (80 gp). Deep green spinel (140 gp). Tiger eye turquoise (9 gp). Aquamarine (1300 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly auburn, has prominent grey streaks. His thin eyebrows rest above his beady hazel eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He also hits on women, regardless of circumstances.

History: His parents moved while he was still in utero so he is the first generation to be born here. Krimmon was born on a far eastern forest where he grew up under the tutelage of his father, an expert Bounty Hunter. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants revenge against brigands; and someone believes him a fraud

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Has a crush, Immigrant. Occupation: Bounty Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Krimmon Wildheart, Male Halfling Monk 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. 1 Banded mail.


Social Check DCs

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