Oloric Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His chestnut hair and beard is wavy and long. His eyes are amber and catlike.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Oloric was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Antagonistic. Bonds: Immigrant, Military, Attractive, Religious. Occupation: Butcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 82 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 19 (+4) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 100 pp. Brown-green garnet (140 gp). White pearl (140 gp). Aquamarine (900 gp). White pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Grumbar Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears suspenders and red workpants. His shirt is black, and he wears a heavy red leather apron most of the time. He wears his blonde hair up in a very large beehive style do. He has green eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Grumbar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Grumbar lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their son. He worked as a Barber, and he later adopted a second son.
Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Persistence, Logical. Flaws: Depressed. Bonds: Military, Family. Occupation: Barber
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Deep green spinel (40 gp). Obsidian (5 gp). Sardonyx (30 gp). Aquamarine (700 gp). 1 Minor magic item.
Eberk Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a wide-brimmed hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.
History: He got into the Assassin business at a young age. He helped his father out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world; and he is greedy
Ideals: Professionalism, Logical. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Assassin
Voice: Stutters
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 10)
Armor Class 10
Hit Points 53 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 1400 gp. Blue star sapphire (600 gp). Obsidian (15 gp).
Rathkran Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a black vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his black boots flare out at the collars. His long white crest is drawn into a two foot long braid. He wears an eyepatch.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with a lost civilization.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He struck the Farmer job and began his own company from there.
Motivation: He is unsatisfied with his job; and to be a miner again
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich, Job. Occupation: Farmer
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 8)
Armor Class 13
Hit Points 61 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 19 (+4) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Goblin, Giant, Elven
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +7
Possessions: 30 pp. Zircon (30 gp). Red garnet (120 gp). Citrine (30 gp). Amethyst (120 gp). Sard (30 gp). Sard (30 gp).
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