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NPC Generator

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Advanced [show]


Zunn Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He is dressed in a clean blue cloak covering his clean studded leather. His tied-back hair is auburn. He has gleaming, smiling green eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Zunn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Zunn was born the youngest of three triplets. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his brother's freedom.

Motivation: A deep hatred of dire rats; and someone believes him a fraud

Ideals: Optimist. Flaws: Hedonist, Insane. Bonds: Family, Enemies. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Zunn Atherton, Male Half-Orc Adept 7
Medium (5'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)10 (+0) 12 (+1)11 (+0)
Skills Religion +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Trail Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His gray fur is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Trail was raised in a hard working conservative environment. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Racist. Bonds: Rich, Attractive, Job, Nature. Occupation: Bricklayer

Voice: Aggressive tone

Attributes [hide]

Trail Shoe, Male Tabaxi Rogue 11
Medium (6'4") Tabaxi, Neutral Evil (CR 11)
Armor Class 10
Hit Points 60 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Stealth +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: 1400 gp. Jeweled electrum ring (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver comb with moonstones (700 gp). Old masterpiece painting (2000 gp). Finely wrought small gold bracelet (10 gp). Silver ewer (10 gp). 1 Minor magic item.


Social Check DCs


Dalgal Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, white, dusty cloak. His chestnut hair is singed and shortened. His thin eyebrows rest above his beady hazel eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Ugly, Greedy, Impulsive, Antagonistic. Bonds: Job. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dalgal Holderhek, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Adelard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His brown hair is singed and shortened. His eyes are a pleasant green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Adelard's homeland. Adelard decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Passionate, Justice, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Actor

Voice: Speaks with squeezed throat

Attributes [hide]

Adelard Birkenhead, Male Human Rogue 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)8 (-1) 14 (+2)9 (-1)
Skills Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs

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