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NPC Generator

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Advanced [show]


Patrick Oakes, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears green leather gloves, a green jacket, and tight pants. His hair is chestnut and curly. His eyes are brown and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and someone believes him a fraud

Ideals: Gifted. Flaws: Addict. Bonds: Adventurer, Enemies. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

Patrick Oakes, Male Human Aristocrat 11
Medium (5'3") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 51 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)15 (+2) 15 (+2)17 (+3)
Skills Intimidation +7, Investigation +6
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: Silver comb with moonstones (700 gp). Cloth of gold vestments (40 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (400 gp). A silver and pearl hairclip (40 gp). Black velvet mask with numerous citrines (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Graham, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Jeweler does. His blonde hair has been sun bleached extensively. His brown eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born in the north to a Jeweler, Richard learned a great deal about his mother's area of expertise. His parents enrolled him in a Rogue school at a young age so that he could practice his psionic talents. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy. Bonds: Job, Immigrant. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Richard Graham, Male Human Rogue 11
Medium (6'1") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 71 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +4

Possessions: 800 gp. Black pearl (600 gp). Alexandrite (600 gp). Aquamarine (600 gp). Amethyst (120 gp). Deep blue spinel (600 gp). Freshwater pearl (7 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oren Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish golden hair is in a traditional bowl cut. He has amber eyes.

Personality: He dislikes all the random violence that takes place in the west. He is harsh and unforgiving.

History: Oren was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. His father was a soldier and died while he was still young. Oren was left his father's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Adventurer, Military. Occupation: Mason

Voice: Thin and wheezing

Attributes [hide]

Oren Marleigh, Male Half-Orc Monk 3
Medium (5'8") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 14 (+2)10 (+0) 16 (+3)10 (+0)
Skills Performance +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Spear In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His lavender fur is matted, messy, and big. He has blue eyes and a brown hat with a tan feather.

Personality: He is business-like. He takes instructions and follows them to the letter. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Spear was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Spear's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better kind of golem.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Athletic, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Crown-heir

Voice: Prounounces S like Z

Attributes [hide]

Spear In the Wind, Male Tabaxi Wizard 2
Medium (5'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 17 (+3)15 (+2)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 130 gp.


Social Check DCs

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