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NPC Generator

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Advanced [show]


Art Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of his god around his neck, and a whip on his belt, he is not a threatening figure. His orange fur is lengthy and is close to two feet long. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is skeptical of what others tell him and is slow to trust.

History: Born in the south his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Masseuse work with an outfit from a few towns over. Masseuse work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Emotional, Shy. Bonds: Poor, Job. Occupation: Masseuse

Voice: Slurs words

Attributes [hide]

Art Moon, Male Tabaxi Barbarian 5
Medium (5'2") Tabaxi, Chaotic Good (CR 5)
Armor Class 15
Hit Points 28 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 8 (-1)11 (+0) 16 (+3)15 (+2)
Skills Athletics +5, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5

Possessions: 800 gp.


Social Check DCs


Pirithin Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. His white hair is slicked back into a classic pompadour. His brown eyes peer out from beneath his small yellow hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Doctor business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and sabotage a competitor

Flaws: Shy, Impulsive, Antagonistic. Bonds: Job, Rich. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Pirithin Littlefoot, Male Halfling Wizard 4
Small (3'3") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 13 (+1)8 (-1)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Orc, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: Just what you see.


Social Check DCs


Gerard Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears an entirely grey suit with black socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized opal on his right hand. His blonde hair is cut short. He wears a mask on his face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Attractive, Mentor. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Gerard Casilltenirra, Male Half-Elf Adept 1
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Halimath Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has no hair. His violet eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Military, Adventurer. Occupation: Doctor

Voice: German accent

Attributes [hide]

Halimath Rothenel, Male Elf Rogue 2
Medium (4'9") Elf, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 8 (-1)18 (+4) 8 (-1)13 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Orc, Auran, Infernal, Celestial
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5

Possessions: 130 gp.


Social Check DCs

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