Roge Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'4" and dresses well, wearing brown shirts, loose pants, and blazers most of the time. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. His amber eyes are passionate and lively.
Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. In the meantime he has taken over work as a Fisher and occasionally as a mercenary.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Insane. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Fisher
Voice: Booming voice
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 16
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Gnome
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 100 gp.
Thomas Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. His white hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are gray.
Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments
History: He was raised in a white middle class family as the only child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.
Motivation: To find somewhere to settle down.
Ideals: Athletic, Gifted. Flaws: Disease, Mundane. Bonds: Attractive, Family. Occupation: Crown-heir
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Giant, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item.
Sethrekar Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of shields on his belt, each one with a opal on the hilt. His white crest, when down, is lengthy. He is baby faced.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy, self-centered, vain, and jealous.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Sethrekar reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur, Fighting. Flaws: Shy, Selfish. Bonds: Military. Occupation: Animal Trainer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Bloodstone (70 gp). Brown-green garnet (160 gp).
Tree In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He wears a colorful flower in his orange fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He struck the Map Maker job and began his own company from there.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult.
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Military. Occupation: Map Maker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 51 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 1700 gp.
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