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NPC Generator

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Advanced [show]


Barendd Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright brown suits and hats. His hair is greying and his face has many wrinkles. He has gray eyes and a brown hat with a violet feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also hits on women, regardless of circumstances.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the west, certain he would find work there.

Motivation: Dwarven compassion; and he's attracted to the pc

Ideals: Athletic. Flaws: Shy, Racist. Bonds: Has a crush, Military, Immigrant. Occupation: Apothecary

Voice: Sore throat, cough

Attributes [hide]

Barendd Morigak, Male Dwarf Druid 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 19 (+4)12 (+1) 11 (+0)12 (+1)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 130 gp. Solid gold idol (200 gp).


Social Check DCs


Barendd Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of luck on his torso. His hair is auburn and very short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Barendd is depressed about a lot of things. He tends to be a nihilist. A true patriot, Barendd would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Barrister, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their daughter. He worked as a Animal Trainer, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter

Flaws: Addict, Depressed, Disease. Bonds: Military, Family. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Barendd Daerdahk, Male Dwarf Cleric 12
Medium (4'4") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 61 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Undercommon, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 100 pp. Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His brown hair is slicked back into a classic pompadour. His amber eyes lackadaisically let the world flow into them.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is frequently practicing swordplay.

History: He was born in the west, but his parents moved at a very young age to the north. Like his mother and his brother before him, after school he went straight into learning to become a Mortician. He struck the Mortician job and began his own company from there.

Motivation: Expand his business.

Flaws: Secretive. Bonds: Rich, Military, Immigrant, Job. Occupation: Mortician

Voice: Mumbles to self between sentences

Attributes [hide]

Hupe Stoutman, Male Halfling Ranger 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)11 (+0) 11 (+0)11 (+0)
Skills Religion +3, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 900 gp.


Social Check DCs


Medrash Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner, and sports empty pouches on his belt. His gold crest is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Medrash isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Medrash was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Medrash Wystongjiir, Male Dragonborn Warrior 9
Medium (6'5") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 82 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)11 (+0) 17 (+3)13 (+1)
Skills Acrobatics +3, Animal Handling +6
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +6

Possessions: 4000 sp. Amber (40 gp). Black pearl (1100 gp).


Social Check DCs

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