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NPC Generator

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Advanced [show]


Hupe Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His hair is cut close to his head. He has gleaming, smiling blue eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Hupe has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is greedy; and to prove his worth to the world

Ideals: Passionate. Flaws: Secretive, Disease. Bonds: Rich. Occupation: Scribe

Voice: Scratchy, weak

Attributes [hide]

Hupe Sunmeadow, Male Halfling Fighter 3
Small (3'4") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 7000 cp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Merihim Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes., and sports empty pouches on his belt. His hair is chestnut and curly. His black unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Animals are drawn to him, and he is able to talk to them.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Immigrant. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Merihim Entropy, Male Tiefling Warlock 4
Medium (6'7") Tiefling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)16 (+3) 15 (+2)15 (+2)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 100 gp. Brown-green garnet (40 gp). Sardonyx (40 gp). Sardonyx (40 gp). 1 Minor magic item.


Social Check DCs


Bundrigo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and muscular, this southern man very much looks the part of a Cook. His golden hair is long and unkept. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Miner, but he got bored and became a Cook. He struck the Cook job and began his own company from there.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job. Occupation: Cook

Voice: Whispers

Attributes [hide]

Bundrigo Warmwater, Male Halfling Ranger 9
Small (3'4") Halfling, True Neutral (CR 9)
Armor Class 14
Hit Points 46 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 7000 sp. Violet garnet (200 gp). Jade (120 gp). Rich purple corundum (1500 gp). Golden yellow topaz (200 gp). Jet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Direcris Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has a moderate pudge and is not very fit. He has blue crest. His eyes are gold.

Personality: Abrasive and pushy, he has a hard time making friends. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted divine powers by his dying sister.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Rich. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Direcris Zzzxaaxthroth, Male Dragonborn Ranger 9
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 9
Hit Points 65 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)11 (+0) 9 (-1)15 (+2)
Skills Intimidation +5, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Embroidered and bejeweled glove (3000 gp). Solid gold idol (800 gp). Gold and topaz bottle stopper cork (1400 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item.


Social Check DCs

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