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Dalgal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and muscular, this northern man is wearing the road beaten gear of a warrior. He has moderate length blonde hair. His blue eyes peer out from beneath his top brown hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.

History: The child of a Farmer, who enjoyed hunting, Dalgal was taken on many hunting expeditions. His first spouse was a Farmer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Fighting, Athletic, Persistence. Bonds: Guardian, Nature, Family. Occupation: Butcher

Voice: Speaks like tongue is numb

Attributes [hide]

Dalgal Gorunn, Male Dwarf Monk 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 10 (+0)12 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 220 gp.


Social Check DCs


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in grey turtlenecks beneath a brown coat with violet slacks. His brown fur is lengthy and is close to two feet long. His hazel unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Cask was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their daughter. He worked as a Priest, and he later adopted a second daughter.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Job, Family. Occupation: Priest

Voice: Relaxed voice

Attributes [hide]

Cask In the Wind, Male Tabaxi Ranger 2
Medium (6'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 15
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills Persuasion +3, Stealth +7
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 sp.


Social Check DCs


Andram Still, Male Tiefling [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has silver hair. His gold eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Religious, Family. Occupation: Ploughman

Voice: Speaks with a cold

Attributes [hide]

Andram Still, Male Tiefling Ranger 5
Medium (5'0") Tiefling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Athletics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp.


Social Check DCs


Thamuz Pride, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of spears, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his white hair in a pixie cut. His thin eyebrows rest above his beady black eyes.

Personality: He is almost excessively polite to everyone, even when angry. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Thamuz has worked very hard to control his curse. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting. Flaws: Ugly, Shy, Disease. Bonds: Rich. Occupation: Assassin

Voice: Sensual and smooth

Attributes [hide]

Thamuz Pride, Male Tiefling Sorcerer 11
Medium (5'9") Tiefling, Neutral Good (CR 11)
Armor Class 10
Hit Points 52 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 16 (+3)19 (+4)
Skills Arcana +6, Medicine +7
Senses Passive Perception 13
Languages Common, Gnoll, Auran
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 2300 gp. Old masterpiece painting (400 gp). Brass mug with jade inlays (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). 1 Minor magic item.


Social Check DCs

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