Gomory Blum, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His hazel eyes dart from person to person.
Personality: He never swears and excessively uses polite adverbs when speaking. A true patriot, Gomory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born at the edge of vast forest. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Fearful. Bonds: Immigrant, Military, Nature. Occupation: Mayor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 18 (+4) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Orc, Auran
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 100 gp. Carnelian (80 gp). Blue star sapphire (700 gp). Aquamarine (1600 gp).
Sapply Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'5". He is wearing a tight tan one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a axe. He has moderate length white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Sapply was born the youngest of three triplets. Through the years after Sapply was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Sapply's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: Nothing but the best is good enough for him; and marry his sister to traveling adventurers
Ideals: Joker, Impeccable. Flaws: Insane, Antagonistic. Bonds: Family. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp. Black pearl (600 gp). Black pearl (600 gp). Peridot (80 gp). Jade (60 gp).
Thamuz Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair, when down, is lengthy. His gold unseeing eyes seem to look past you.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Mercenary business at a young age. Cursed with lycanthropy at a very young age, Thamuz has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Entrepeneur. Flaws: Disease. Bonds: Rich, Job. Occupation: Mercenary
Voice: Smoker's lung
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Brogg Tindall, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear blue tank tops with pastel pants. His white hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Miller business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He now owns his own business.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Addict, Impulsive. Bonds: Poor, Job. Occupation: Miller
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 12)
Armor Class 10
Hit Points 82 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 2000 gp. Silver ewer (10 gp). An abacus with copper, silver and gold markers (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Silver comb with moonstones (800 gp). Gold dragon comb with red garnet eye (1300 gp).
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