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NPC Generator

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Advanced [show]


Elaim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses in white turtlenecks beneath a green coat with violet slacks. His whole body is exceptionally muscular. His black hair is long and unkept. His eyes are violet and he is always smoking a pipe.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.

History: Elaim lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Marshal

Voice: French accent

Attributes [hide]

Elaim Trueanvil, Male Dwarf Fighter 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 17 (+3)10 (+0) 17 (+3)8 (-1)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Duergath Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a faded coat and loose pants complete with Stetson hat. With a patchy golden beard and wild golden hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Duergath was born in the west. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Job, Religious. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Duergath Trueanvil, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 120 pp. 1 Half-Plate.


Social Check DCs


Paymon Dare, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his scimitar. He has done his best to style his chestnut hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a habit of throwing himself into exceedingly dangerous situations.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Flaws: Selfish, Insane, Impulsive. Bonds: Slave. Occupation: Stylist

Voice: Sighs a lot, exhausted

Attributes [hide]

Paymon Dare, Male Tiefling Bard 8
Medium (5'6") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)17 (+3) 17 (+3)15 (+2)
Skills Acrobatics +4, Perception +6
Senses Passive Perception 16
Languages Common, Infernal, Auran, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 11000 sp. Zircon (40 gp). Pink diamond (3000 gp). Golden yellow topaz (1500 gp). Moss agate (5 gp). Red spinel (110 gp). Jet (110 gp). 1 Minor magic item.


Social Check DCs


Mordai Quest, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears baggy green pantaloons and a grey scarf. He has a hunchback. His hair is chestnut and very short. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a pair of adventurers, Mordai grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better world.

Motivation: Wishes to resurrect an old love.

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: In love, Adventurer. Occupation: Knight

Voice: Ums and uhs a lot

Attributes [hide]

Mordai Quest, Male Tiefling Monk 5
Medium (5'1") Tiefling, True Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 17 (+3)11 (+0)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Aquamarine (200 gp).


Social Check DCs

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