Percival Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Slave Trader does. He wears his blonde hair down. His amber eyes dart from person to person.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born in the south to a Slave Trader, Percival learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He seems to be bored by most things; and he has comitted a past crime that haunts him to this day
Flaws: Mundane. Bonds: Job, Nature, Criminal record, Rich. Occupation: Slave Trader
Voice: Slurs words
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp. 1 Minor magic item.
Cory Spaulding, Male Human [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized blue coat. He is muscular with a powerful set of arms. His blonde hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is mildly Human supremacist, though he does not identify as such. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.
History: Sold as a small child to a wizard, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hasn't been sleeping well lately.
Motivation: Human compassion; and to get a good night's sleep
Ideals: Pacifist. Flaws: Insomniac, Racist. Bonds: Mentor. Occupation: Barrister
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 sp.
Boddynock Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many brown ritualistic tattoos. He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His chestnut hair is braided into rings. He has a dull look in his gray eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Boddynock was left his mother's suit of armor and trained in its use and care. He has been saving his money to try and buy his sister's freedom.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable, Fighting. Bonds: Military, Family. Occupation: Farmer
Voice: Russian accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 20 (+5) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 600 gp.
Marbas Aid, Male Tiefling [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He wears professional attire. He wears a wide-brimmed hat to hide his balding. He has red eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a slaver, Marbas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He became a Banker soon after.
Motivation: Many giants want him driven away.
Ideals: Optimist. Bonds: Attractive, Enemies, Mentor, Job. Occupation: Banker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 70 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Draconic
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 1300 gp.
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Their contribution stands as a beacon of hope for all adventurers!

