Naal Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his crossbow. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He believes the world needs to unite to get rid of drow once and for all.
History: He comes from a rich eastern family. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: A deep hatred of drow; and revenge
Bonds: Attractive, Enemies, Rich, Immigrant. Occupation: Bricklayer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 15
Hit Points 79 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5
Possessions: 500 pp. Rich purple corundum (800 gp). Alexandrite (1000 gp). Red garnet (80 gp). Lapis lazuli (8 gp). 1 Medium magic item.
Glûk Kent, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His red hair is still thick. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He feels the way he acts is they only way to get by in the world; and seeks redemption
Ideals: Professionalism, Impeccable. Bonds: Attractive, Religious, Criminal record. Occupation: Painter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Trey Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His chestnut hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Mundane. Bonds: Attractive, Mentor, Military. Occupation: Cook
Voice: Old Prospector
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 600 gp. Violet garnet (1000 gp). Sardonyx (30 gp). Moss agate (5 gp).
Wrenn Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and very much looks the part of a Detective. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His brown eyes peer out from beneath his top brown hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He works hard and plays hard.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wrenn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Immigrant, Rich. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Jasper (70 gp). Aquamarine (1000 gp). Golden yellow topaz (1000 gp). Eye agate (15 gp). 1 Minor magic item.
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