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NPC Generator

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Advanced [show]


Eberdeb Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. His red hair is drawn into a tight pony tail with a dagger scrunchie. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Eberdeb enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Hedonist, Insomniac. Bonds: Nature, Poor, Adventurer. Occupation: Tanner

Voice: Booming voice

Attributes [hide]

Eberdeb Pilwicken, Male Gnome Fighter 3
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)14 (+2) 16 (+3)8 (-1)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 cp.


Social Check DCs


Heward Remington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a red coat and is in decent physical shape. His long silver hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.

Personality: He can speak with the recently deceased. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Mortician job and began his own company from there.

Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Bonds: Job, Military, Enemies. Occupation: Mortician

Voice: Excited and jittery

Attributes [hide]

Heward Remington, Male Human Barbarian 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Ignan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 20 pp. A delicate brass dragon egg (40 gp).


Social Check DCs


Baern Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a red coat. He has shaved his head bald. This gray eyed northerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Baern enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a slaver, Baern was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy, Hedonist. Bonds: Mentor, Religious. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Baern Trueanvil, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Moonstone (80 gp). Red spinel (160 gp). Red spinel (160 gp).


Social Check DCs


Beast Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and yellow handkerchief worn on his right side. He is bristling with hidden weapons, mostly glaives and shortbows. He has styled his lavender fur well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He believes the world needs to unite to get rid of gnolls once and for all.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Ruler, and he later adopted a second son.

Motivation: He would like to get married and retire; and a strong sense of loyalty to tabaxi people

Flaws: Racist. Bonds: Criminal record, Enemies, Religious, Family, Has a crush. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Beast Of Winter, Male Tabaxi Wizard 3
Medium (6'1") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)17 (+3) 14 (+2)13 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp.


Social Check DCs

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