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NPC Generator

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Advanced [show]


Merihim Revulsion, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze, and a wedding ring on his right hand. He wears his white hair down. He wears an eyepatch.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Flattery will make him almost putty in your hands.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Some 4 years later his spouse died after the birth of his son. Heartbroken, Merihim never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Money/treasure.

Flaws: Ugly, Terse, Selfish. Bonds: Rich, In love. Occupation: Body Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Merihim Revulsion, Male Tiefling Barbarian 9
Medium (5'4") Tiefling, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 75 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)18 (+4) 13 (+1)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Terran, Undercommon, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Dalgal Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of sapphire and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair, when down, is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Opinionated. Flaws: Addict. Bonds: Rich, Immigrant, Religious. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Dalgal Bigtoe, Male Dwarf Cleric 4
Medium (4'5") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 18 (+4)8 (-1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 100 gp. Azurite (13 gp). Jet (60 gp). Star ruby (800 gp). 1 Minor magic item.


Social Check DCs


Ralf Chatham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He is wearing a long, yellow, dusty cloak. He has a long white beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of illithids once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ralf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Sensitive. Bonds: Enemies, Adventurer. Occupation: Servant

Voice: Draws out vowels

Attributes [hide]

Ralf Chatham, Male Human Wizard 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)11 (+0) 11 (+0)13 (+1)
Skills Medicine +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 100 gp. Chalcedony (70 gp). Chrysoprase (70 gp). Violet garnet (1400 gp).


Social Check DCs


Orryn Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. He is bristling with hidden weapons, mostly sais and hammers. His white hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: Orryn is depressed about a lot of things. He tends to be a nihilist. He is a ruthless business man, a trait he acquired from his father.

History: Orryn was born the youngest of three triplets. His family was turned out during the war. He and his family wandered south to less war torn lands. He has been a successful dealer in antiques buying low and selling high.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and to reunite with his absent father

Ideals: Entrepeneur. Flaws: Ugly, Depressed, PTSD. Bonds: Criminal record, Family. Occupation: Animal Trainer

Voice: Low and grunting

Attributes [hide]

Orryn Dunben, Male Gnome Ranger 3
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)13 (+1) 11 (+0)15 (+2)
Skills Nature +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs

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