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NPC Generator

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Advanced [show]


Sammal Clever, Male Tiefling [Permalink]

Personal [hide]

Description: This man typically wears tan cloth garments or leather armor, and sports empty pouches on his belt. He has moderate length blue hair. This silver eyed westerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also is a firm believer in the manly ideal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He now owns his own business.

Motivation: To pay off his debts; and to be a servant again

Ideals: Passionate, Gifted. Flaws: Impulsive. Bonds: Job, Debt. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Sammal Clever, Male Tiefling Fighter 4
Medium (5'6") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Arcana +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Half-Plate.


Social Check DCs


Soveliss Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man wears a blue costume with the symbols of the four houses of cards on his torso. His clothes are grease stained in places. He has a very tight haircut. He has amber eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Soveliss took refuge in the large cave and found the beat up longsword and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He'd like to take his coworkers down a peg.

Bonds: Poor, Immigrant, Job, Adventurer, Nature. Occupation: Dilettante

Voice: Spanish accent

Attributes [hide]

Soveliss Koehlanna, Male Half-Elf Monk 5
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 18 (+4)14 (+2)
Skills Animal Handling +7, Intimidation +5
Senses Passive Perception 14
Languages Common, Elven, Halfling, Gnoll, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Deep blue spinel (900 gp). Silver pearl (110 gp). Deep blue spinel (900 gp).


Social Check DCs


Harvest Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His lavender fur is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a plains tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and to get a good night's sleep

Ideals: Joker. Flaws: Insomniac. Bonds: Job, Nature, Mentor. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Harvest Of Ale, Male Tabaxi Warrior 10
Medium (5'2") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 81 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1000 gp. Golden yellow topaz (900 gp). Malachite (5 gp). Tourmaline (100 gp). Malachite (5 gp). Hematite (5 gp). Chalcedony (30 gp). Blue sapphire (600 gp). Silver pearl (100 gp).


Social Check DCs


Dagger Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tan tunic with brown highlights, and long black pants that bunch up around his shoes. His red fur, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Tailor they were divorced and he won custody of their son. He worked as a Painter, and he later adopted a second son.

Motivation: To get a good night's sleep; and an old rival family wants him found

Flaws: Antagonistic, Insomniac. Bonds: Attractive, Job, Nature, Family. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Dagger Grass, Male Tabaxi Bard 3
Medium (5'5") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)15 (+2) 9 (-1)18 (+4)
Skills Animal Handling +1, Deception +6
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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