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NPC Generator

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Advanced [show]


Alex Rutland, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fine chain shirt which he covers with green colored cloaks and clothing. He has a small bristly mustache and wavy black hair. His fierce violet eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also hits on women, regardless of circumstances.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gifted student he started as a Body Guard, but he got bored and became a Roofer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Roofer

Voice: Scandinavian accent

Attributes [hide]

Alex Rutland, Male Human Paladin 11
Medium (5'4") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 59 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)16 (+3) 16 (+3)14 (+2)
Skills Deception +6, Stealth +6
Senses Passive Perception 13
Languages Common, Goblin, Draconic, Elven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 2400 gp. Blue quartz (14 gp). Moss agate (14 gp). Chrysoberyl (90 gp). Pink pearl (90 gp). Hematite (14 gp). Carnelian (50 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Korfel Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is knotted and matted. His brown eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He uses divination through singing.

History: He was born to a criminal king-pin and mafia family His mother was very strict, and drilled into him lessons on being the perfect gentleman. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Gifted, Impeccable. Flaws: Shy. Bonds: Criminal record. Occupation: Ploughman

Voice: Loud with bravado

Attributes [hide]

Korfel Meliamne, Male Half-Elf Expert 15
Medium (5'9") Half-Elf, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 51 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Nature +6, Survival +6
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Korfel Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. He carries with him a set of greataxes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Korfel lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.

Motivation: To settle down with his crush; and he has a crush on the local spice merchant

Ideals: Fighting, Joker. Bonds: Family, Attractive, Has a crush. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Korfel Ethanasath, Male Elf Aristocrat 4
Medium (4'8") Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)16 (+3) 10 (+0)13 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Celestial, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Moonstone (50 gp).


Social Check DCs


Ghaliver Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'1" and wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his dagger. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, he has a hard time making friends. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Ghaliver was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Like his father and his brother before him, after school he went straight into learning to become a Masseuse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business; and obtaining odd cultural halfling artifacts is his passion

Flaws: Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Masseuse

Voice: Speaks with squeezed throat

Attributes [hide]

Ghaliver Honeypot, Male Halfling Rogue 3
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)13 (+1) 13 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Tourmaline (160 gp).


Social Check DCs

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