Silvo Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: Standing 2'11", this man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Silvo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a ruthless business man, a trait he acquired from his father.
History: Silvo was born with his father's beautiful face. While studying, he fell in love. They married and had a daughter. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Artistic, Entrepeneur. Bonds: Rich, Attractive, In love. Occupation: Performer
Voice: Pirate accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahrim Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: This man prefers to wear blue pants and tee shirts, and sports empty pouches on his belt. He wears a wide-brimmed hat to cover his moderate length white hair. His eyes are silver and beady.
Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.
History: Ahrim was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ahrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ahrim. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Hedonist. Bonds: Adventurer, Poor, Criminal record. Occupation: Bookbinder
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 13)
Armor Class 13
Hit Points 95 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4
Possessions: 2000 gp. Golden pearl (120 gp). Sard (70 gp). Jasper (70 gp). Jasper (70 gp). Moonstone (70 gp). Alexandrite (500 gp). Jet (120 gp). Citrine (70 gp). Onyx (70 gp). Eye agate (10 gp). Violet garnet (500 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azzakh Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with red colored cloaks and clothing. He wears a wide-brimmed hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To pay off his debts; and to find somewhere to settle down
Ideals: Logical. Flaws: Mundane, Shy. Bonds: Poor, Debt. Occupation: Marshal
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 6)
Armor Class 13
Hit Points 37 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Auran, Gnome
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Fibblestib Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and red with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His eyes are violet.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a Dyer, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bounty Hunter. He has set out to sabotage the competition.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Bonds: Enemies, Poor, Job, Family. Occupation: Bounty Hunter
Voice: Soothing and warm
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 19 (+4) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Ignan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
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