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NPC Generator

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Advanced [show]


Rûkdûg Braxton, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He keeps his red hair in a flapper bob. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Laborer, who enjoyed hunting, Rûkdûg was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rûkdûg took refuge in the large cave and found the beat up shortbow and armor he uses now. He has achieved small success as a Gardener.

Motivation: Marry his sister to traveling adventurers; and sabotage a competitor

Flaws: Shy, Secretive. Bonds: Nature, Job, Family. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Rûkdûg Braxton, Male Half-Orc Sorcerer 5
Medium (5'1") Half-Orc, Lawful Evil (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)8 (-1) 13 (+1)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Alexandrite (1500 gp). Obsidian (9 gp).


Social Check DCs


Beloril Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is lengthy and is close to two feet long. His gray unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a Dyer, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and to unite with his sister

Flaws: Ugly, Disease. Bonds: Poor, Guardian, Family, Adventurer. Occupation: Stylist

Voice: German accent

Attributes [hide]

Beloril Strongheart, Male Dwarf Cleric 3
Medium (4'3") Dwarf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)17 (+3) 11 (+0)11 (+0)
Skills Animal Handling +2, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Hamil Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has styled his white hair well, parting it to the right. He has several tiny emerald earrings on each ear.

Personality: He exudes charisma. He is a tour de force of persuasion. He is afraid of women and trembles around them

History: Sold as a small child to a brothel owner, Hamil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Shipwright, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Shy. Bonds: Attractive, Rich, Mentor, Family. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Hamil Sunmeadow, Male Halfling Expert 3
Small (3'4") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)16 (+3) 13 (+1)12 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Sylvan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Dazzazn Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a yellow vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his yellow boots flare out at the collars, and he perpetually has his scythe ready. He has no crest. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses divination through singing.

History: He got into the Mason business at a young age. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has drifted from career to career and currently works as a Mason.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Mason

Voice: Old thin voice

Attributes [hide]

Dazzazn Tiammanthyllish, Male Dragonborn Aristocrat 5
Medium (6'6") Dragonborn, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3

Possessions: 4000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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