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Advanced [show]


Ahrim Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He wears his chestnut hair up. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. Ahrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ahrim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Criminal record, Adventurer. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

Ahrim Ennui, Male Tiefling Expert 8
Medium (5'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Athletics +2, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +3

Possessions: 400 gp. Aquamarine (1600 gp). 1 Minor magic item.


Social Check DCs


Qemuel Sorrow, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He wears a colorful flower in his white hair. His eyes are gold and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is an amazing painter.

History: He was born to a criminal king-pin and mafia family In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Mundane, Fearful. Bonds: Attractive, Criminal record. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Qemuel Sorrow, Male Tiefling Ranger 6
Medium (6'0") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 9 (-1)17 (+3)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Orc, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Ahvain Harris, Male Half-Elf [Permalink]

Personal [hide]

Description: He is typically in his Masseuse uniform. His skin is fair and his fingers are delicate and long. His brown hair has been sun bleached extensively. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Masseuse and found it very stressful. After a long history of fighting, Ahvain and his spouse have recently divorced.

Motivation: To be a Courier again; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Poor, Slave. Occupation: Masseuse

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ahvain Harris, Male Half-Elf Monk 5
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. Moonstone (50 gp). Hematite (11 gp). Onyx (50 gp). Lapis lazuli (11 gp). 1 Buckler. 1 Darkwood Shield.


Social Check DCs


Berrian Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He typically wears green cloth garments or leather armor. His hair is long and black with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. His blue eyes have a joyful gleam in them most of the time.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He now spends his time doing works of charity.

Motivation: Wants to have a good time and be beloved; and he desires power and/or immortality

Ideals: Justice, Philantrophist, Optimist. Flaws: Disease. Bonds: Adventurer. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Berrian Sylvaranth, Male Elf Rogue 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)16 (+3) 10 (+0)17 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Infernal, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs

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