Halander Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. His auburn hair, when down, is lengthy. His fierce amber eyes like to dwell on things.
Personality: He is almost excessively polite to everyone, even when angry. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Halfling conditions. After a long history of fighting, Halander and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Flaws: Shy, Antagonistic, Racist. Bonds: Attractive, Religious. Occupation: Marshal
Voice: Cold and demanding tone
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 7)
Armor Class 13
Hit Points 73 (7d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Abyssal
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 40000 cp.
Seebo Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. He keeps his long black hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful necromancer made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To prove his worth to the world; and marry his sister to traveling adventurers
Flaws: Impulsive, Antagonistic. Bonds: Poor, Immigrant, Mentor. Occupation: Shoemaker
Voice: Gruff and masculine
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Traki Goltorah, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He has a very tight haircut. His green eyes have a joyful gleam in them most of the time.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear; and several ex partners dislike his way of doing things and want revenge
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Job, Enemies, Nature. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 41 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 6 (-2) | 13 (+1) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: Azurite (4 gp). Red spinel (70 gp). Peridot (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Efferil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A 5'3" western man, he tends to wear a brown poncho over his likewise colored trousers and shirt. His red hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was always a brilliant, if unscrupulous mind. As a young adult he joined a group advocating for an improvement in Elven conditions. He is untrained/undisciplined, which makes him dangerous.
Motivation: To settle down with his crush.
Ideals: Logical. Flaws: Racist, Insane. Bonds: Has a crush. Occupation: Marshal
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp. 1 Chain shirt. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

