Gardain Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He is wearing a long, grey cloak. He has a hunchback. His red hair is still thick. His green eyes are passionate and lively.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The war was a terrible time for him, and Gardain does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of western immigrants he idolized his mother. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has achieved small success as a Fletcher.
Motivation: A deep hatred of dire rats; and expand his business
Flaws: Ugly, Depressed. Bonds: Job, Military, Immigrant, Enemies. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1400 sp.
Osco Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and black robe with the hood down. He carries with him a set of scythes on his belt, each one with a emerald on the hilt. His silver hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Osco took refuge in the large cave and found the beat up scythe and armor he uses now. He inherited the family business which he has now maintained for 10 years.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Apothecary
Voice: Strong lisp
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp. Brown-green garnet (80 gp).
Torinn Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear brown clothing when he does not wear armor. His brass crest is braided into rings. His fierce gold eyes like to dwell on things.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Energy wise he seems alert and responsive.
History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Joker, Professionalism, Fighting. Bonds: Job, Criminal record. Occupation: Armorer
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 12)
Armor Class 11
Hit Points 61 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Gnome, Druidic
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
Possessions: 1000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Solid gold idol (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp).
Jak Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. He keeps his white hair in a flapper bob. His thin eyebrows rest above his beady violet eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Jak grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A strong sense of loyalty to Halfling people; and he is a bit of a kleptomaniac
Ideals: Persistence. Flaws: Ugly, Antagonistic, Racist. Bonds: Adventurer, Criminal record. Occupation: Doctor
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 34 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 60000 cp. Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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